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| GLITCH OUT! SHARE THE MOVES THAT DEFINE YOUR PLAYING STYLE. CHOOSE A STYLE BELOW: |
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_Aes_Sedai_ |
Latest page update: made by _Aes_Sedai_
, Feb 5 2009, 10:50 AM EST
(about this update
About This Update
2 words added view changes - complete history) |
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Keyword tags:
gunz guide
gunz the duel
gunz the duel controls
GunZ The Duel guide
gunz the duel moves
iiji
nhn
More Info: links to this page
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| Started By | Thread Subject | Replies | Last Post | ||
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| Wuju | Styles do not exist they are only interpretations of data (page: 1 2) | 27 | Sep 21 2010, 7:33 AM EDT by B34st0ut | ||
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Thread started: Jan 12 2009, 11:56 PM EST
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To all who post here, please reconsider being fair to everyone. People love to categorize things into K-Style, D-Style, E-Style, I find this to be unfair to new players. I do not see how it helps players any better than a preferred guides. I strongly oppose in putting other information into Miscellaneous. I would not put Wujuquan techniques in Miscellaneous because it makes them look less important than K-Style, E-Style, and D-Style.
They are better off being defined as as sword moves, dagger moves, gun moves and gun/sword combo moves or gun/dagger combo moves Because of this nature K-Style, E-Style, D-Style try to make a name for themselves which shows inequality to other techniques and I see no objective in contributing my work here. "Because of styles, people are separated. They are not united together because styles became laws. But the original founder of the style started out hypotheses, and now it has become the gospel truth. People that go into them became their product. It doesn't matter how you are, who you are, how you are structured, how you are built, how you are made. It doesn't matter. You just go in there and be that product. And that, to me is not life." I want everyone to reconsider this solution: ############################ Sword Techniques Dagger Techniques Gun Techniques Gun/Sword Techniques Gun/Dagger Techniques ########################### This shows equality for everybody and allows everyone to contribute their very own work. It is more user friendly. Thank you. |
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| ketsumei | Advanced | 0 | Jun 25 2009, 10:04 PM EDT by ketsumei | ||
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Thread started: Jun 25 2009, 10:04 PM EDT
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I was just thinking about re playing gunz because I really miss it. Stopped playing for last 3 years. Went back today and everyone's the same ol same ol... Noob this noob that. You suck that you suck this. Bla bla bla bla bla. I was looking at your guides since i can easily K and D style and Your missing some of the best advanced moves. But I do have to give you some credit. You got a lot of the normal complexed moves that beginners ask about. Good start. Really hope you'd finish it. If you needd some help e-mail me. Danteivx1@hotmail.com
Wish you a bunch of luck. I'll be checking more frequently but probably not gonna be playing. Computer to weak. lags so bad i can't butterfly let alone triple.. But great job. :) |
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| Cenarious | Missing some stuff from advanced page. | 9 | May 25 2009, 12:00 AM EDT by mehiiii | ||
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Thread started: Apr 30 2009, 1:33 PM EDT
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Kodachi branch of k-style deserves a page for itself, after all it has the most complicated moves in the game. So very few people can do them so they do not even have widely accepted names.
-void step: one of the few widely known techniques. just a video i found on it> http://www.youtube.com/watch?v=dykHgst-Kac -void step follow up: timing void at 5 slashes and finishing with jump>slash>dash>slash block. -void instant kill: Almost never used instant fall with kodachi followed by barrage of void slashes. (wont work with red bloods) -void ground instant kill: one of the moves you do not see every day: Dash>uppercut< must be timed with opponents atack while looking 75 degrees up. Opponent will be frozen for 2 seconds before collapsing to the ground which is enough time to massive and void slash three times. This can be followed by another 3-5 void slashes in the back while opponent is standing up, must be looking 90 degrees down while doing so. rest of the moves are same as for swords, these are just additions kodachi give you at the penalty of their weight.
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Keyword tags:
kodachi
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